Egyptian

Unit

Clash

Sustained

Short Range

Long Range

Morale Value

Stamina

Special

Number of Units

Points

Total

Medium Infantry

6

6

3

0

5+

6

 

9

23

207

Light Infantry

5

5

3

0

5+

6

 

6

20

120

Guard Medium Infantry

7

7

3

0

5+

6

Elite

1

30

30

Light Chariots

6

6

3

3

4+

6

Elite

6

33

198

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

Total

555











1st Division

3 units of Light Chariots, lead by Rameses 10/4

1 unit of Guard Medium Infantry

2nd Division

3 units of Light Chariots

1 unit of Medium Infantry

3rd & 4th Division

3 units of Light Infantry

4 units of Medium Infantry

All other commanders are 8/2 Reserve foot commanders are city leaders and have a 6/0




Romans

Unit

Clash

Sustained

Short Range

Long Range

Morale Value

Stamina

Special

Number of Units

Points

Total

Heavy Infantry

7

7

3

0

4+

6

Pilum, Drilled

12

32

384

Medium Cavalry

8

5

3

0

5+

6

 

3

27

81

Medium Infantry Archers

5

5

3

3

5+

6

 

2

24

48

Camel-light cavalry

4

3

2

2

6+

4

Feigned Flight

1

20

20

Light Artillery

1

1

2

2

0

3

-1 to morale save to enemy hit by this

1

18

18

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

Total

551

1st Division

6 units of

Heavy Infantry

 2nd Division

6 units of

Heavy Infantry

Auxiliary Division commanded by C-n-C

1 Arab camel-mounted light cavalry

1 Light Artillery

2 units of Medium Infantry Archers

Cavalry Division

3 units of

Medium Cavalry

All commanders are 8/2



Elite; Recover from disorder on roll of 4+

Pilum; -1 to enemy morale save 1st round

Drilled; Free move on failed order. Move through friends without risk of disorder.

Feigned Flight; can move out of combat